Save Time with Optimized Scenes image

Save Time with Optimized Scenes The new helloluxx tutorial shows artists how to dramatically shorten render times and keep cool when meeting deadlines.

A slow viewport and long render times are among the highest hurdles that 3D artists have to clear when working with animations. Artists who want to be more productive and have more time for being creative should check out the free tutorial from helloluxx, 'Optimizing Cinema 4D Scenes'. In it, Tim Clapham shows various tricks that 3D artists can use to dramatically increase viewport speed and render times for complex scenes.

Tim describes how multiple render settings can be defined to render scenes at different levels of quality. A scene can, for example, be rendered at less than production quality to get quick results, check the scene for mistakes and make any necessary changes. Once the entire composition is coherent, the render settings can be adjusted until render time and image quality are balanced. Tim shows which options the render settings have to offer, how you can affect the final rendering and how to quickly achieve noise-free images.

For artists looking to accelerate rendering even more and having a network with multiple workstations at their disposal, Cinema 4D Team Render can use their combined power to render stills and animations. Tim explains how to add new render clients to the network to shorten render times.

A fluid depiction in the viewport is necessary to work more comfortably with complex scenes and to better assess animations. 3D artists will learn how to reduce the number of polygons when working with many objects in order to optimize viewport performance. Particularly interesting for this are render instances, which can be used in conjunction with MoGraph to dramatically reduce the number of polygons that are generated.

Maxon hopes you enjoy this tutorial and have fun with the optimized viewport and accelerated renders!