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Furryball RT, la belleza está solo a un clic de ratón de distancia Después del gran éxito de FurryBall 4.8, AAA Studio sube la apuesta con el lanzamiento de FurryBall RT.
FurryBall is a fast, production-quality, unbiased and biased final frame GPU renderer (pathtracer) with real-time preview. It was developed for use in CGI-animated films, VFX or cinematic rendering and has been used in full-length CGI feature films since 2012. The new FurryBall RT version was designed with ease of use and intuitive operation in mind - a single parameter can be used to fine-tune the entire image quality.
AAA Studios worked on this release for more than 18 months, in which time an entire core and thousands of lines of code were written.
FurryBall is currently available for Windows only but AAA Studios is working on a Mac OS version. In the meantime, FurryBall can be used on a Mac in conjunction with a 'double boot' (i.e. Bootcamp).
A free version without watermark is available for non-commercial use. More information here.
Feature Highlights:
Complete Feature List: http://furryball.aaa-studio.eu/news/furryballRtReleased.html Cinema 4D implementation - basic tutorial and overview: https://youtu.be/FvkmqgReCGY Hair in Cinema 4D: https://youtu.be/Ak8leQ4223c Web: http://www.furryball.aaa-studio.eu
Feature Highlights:
- Viewport response about 10 times faster than in FurryBall 4.8
- Lower GPU memory consumption
- Interactively fine-tune post effects like Glow, Chromatic Aberration, Gamma without re-rendering
- Interactive post-production process noise reduction (Whole image compare)
- Intuitive and Easy-to-use interface
- Better physical accuracy
- Unlimited number of GPUs
- Tile rendering with unlimited output resolution
- Physically-based materials and lights
- Physically-based indirect lighting (Global Illumination)
- Physically-based DOF - no extra render time
- Real motion blur - Video
- Render passes - no extra render time
- Unlimited layered shaders
- Hair shader
- IPR render support
- Curve rendering
- Improved car paint and SSS materials
- Ramp shader with textures
- Layered textures
- Subdivision and displacement, based on Open subdiv
- Vector displacement
- FurryBall lights
- Color matte pass with unlimited number of colors
Complete Feature List: http://furryball.aaa-studio.eu/news/furryballRtReleased.html Cinema 4D implementation - basic tutorial and overview: https://youtu.be/FvkmqgReCGY Hair in Cinema 4D: https://youtu.be/Ak8leQ4223c Web: http://www.furryball.aaa-studio.eu