Create with Maxon: Creating High-End Game Assets – Part 2 image

Create with Maxon: Creating High-End Game Assets – Part 2

In the second livestream of our “Creating High-End Game Assets” series, join ZBrush Trainer Rodolfo Silva as he will dive deep into creating trimsheets and tileable textures using ZBrush. Understand the process of creating trimsheets using LiveBoolean, ArrayMesh, and NanoMesh workflows to enhance your modeling techniques. Additionally, Rodolfo will show how to achieve seamless textures with WrapMode.

Bookmark this link now and watch the free webinar on Wednesday, March 12th 2025 at 9am Pacific.


Join us for the next exciting free sessions on the following Wednesdays in March at 9am PST:
March 19th and 26th

Book a complimentary training session for your team: [email protected]


Online/Virtual

March 12, 2025, 4:00pm-5:30pm