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FurryBall 1.2 for Cinema 4D: Small Update, Big Results! New standalone import and export functions make it even easier to exchange data with 3D applications and when working with large scenes.
With the newly released update 1.2 of Czech-based AAA studio's popular GPU render solution, Cinema 4D scenes and objects can now be exported in a standalone FurryBall format. This also greatly optimizes exchange possibilities with other 3D applications: All functions of third-party products that can be rendered with FurryBall RT can be easily integrated into Cinema 4D - and vice-versa. Especially studios with heterogeneous production environments will benefit from this new update because it makes it easier for artists who use different applications to collaborate successfully.
This new update also has a positive effect when working on large scenes in Cinema 4D. Large background geometries, for example, can be 'baked' and re-imported, which uses much less memory and maintains viewport performance. FurryBall 1.2 also makes it easier to generate instances.
The FurryBall RT plugin supports all Cinema 4D versions from R15 upward. More information about features and system requirements can be found at AAA studio's website.