Universal Camera
ZBrush’s universal camera is an accurate camera which can be imported from or exported to other 3D applications.
This universal 3D camera replaces the original 3D camera and is enabled by default. It works with standard lens settings, such as focal distances in mm or fields of view in degrees.
You can now fit exact camera settings which can be useful if you are working in industries which require you to match an existing movie scene or background photo. The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
You will also be able to import and export cameras for pixel-to-pixel matching between applications. An example of when such functions would be convenient is when retouching a model based on an exact point of view or for compositing purposes: Create your model in ZBrush, use its BPR rendering engine to create several passes, then connect to KeyShot through the ZBrush to KeyShot Bridge to render extra passes before doing the final composite in Adobe Photoshop. All applications which support import/export of cameras through the FBX file format can support this workflow.
As stated above, this new camera is enabled by default. You can also choose at any time to work with the legacy ZBrush camera. This can be important if you load projects created with a previous version of ZBrush.