ZBrush for iPad is equipped with many of the same powerful tools and features you are used to when working in ZBrush.

Sculptris Pro

Sculptris Pro adds and reduces triangle tessellation with each brush stroke, making it simple to focus on sculpting without worrying about technical restraints.

Sculptris Pro image
Magdalena Dadela

ZRemesher

ZRemesher generates a new mesh with an even distribution of polygons, preserving the essential details and flow of the original surface.

ZRemesher image
Bn Vichar

Dynamesh

DynaMesh retopologizes while sculpting, so it’s possible to stretch digital clay or add volume while retaining the same basic capacity for detail. 

Dynamesh image
Paul Gaboury

PolyPaint

PolyPaint makes it easy to paint and sculpt at the same time, so it’s possible to paint on the surface of a model without first assigning a texture map. This is a significant advantage over standard workflows.

PolyPaint image
Raf Grassetti

Subdivision Modeling

Subdivision Modeling is a ZBrush multi-level sculpting system that gives you the ability to lower polygon count levels to make large silhouettes or form changes to a model while maintaining the detailed sculpt on the higher subdivision. This provides a multi-level mesh editing workflow that gives you the ability to create with freedom to adjust a model during any phase of the sculpting process.

Subdivision Modeling image
Lucas Cuenca

Array Mesh

Array Mesh lets you create duplicate instances of geometry in varying patterns and shapes in real time. So you can edit the structure of the original mesh or adjust modifiers of the array quickly.

Array Mesh image
Tien Fu

Insertion Brushes

Insertion Brushes let you create new Insert brushes quickly in a few simple steps by transforming your active Tool and its SubTools into an Insert brush so you can insert the model into another mesh.

Insertion Brushes image
Anna Schmelzer

Live Boolean

Live Boolean allows you to combine multiple objects together to make Boolean cuts in real time. Any geometry can be merged, intersected, or subtracted from one another, regardless of polygon counts. Live Boolean can be used with existing instancing systems in ZBrush, such as ArrayMesh, and while active you can sculpt while previewing the Boolean results.

Live Boolean image
Pitch Dev - Yariv Newman

VDM Brushes

Expand your Alpha arsenal with a library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that allow undercutting when drawing on a model’s surface.

VDM Brushes image
Ian Robinson